ACCESS: VFX
ACCESS: VFX is an organization for animation that offers education and event services.
- Open roles
- 57
- New role every
- ~3.3 days
- Posting trend
- 1.6× vs prior 90d
Company signals
Score: 60Job facts
- Location
- Mumbai, India
- Workplace
- Onsite
- Type
- Full-time
- Department
- Film - Mumbai
- Posted
- Feb 20, 2026
More roles at ACCESS: VFX
- Animator · Remote job
- VFX Production Coordinator · New York, New York, United States
- Associate Producer · Mumbai, Mahārāshtra, India
- Lighting TD · London, Greater London, United Kingdom
- Assistant.e aux ressources humaines | Human Resources Assistant · Montreal, Quebec, Canada
- Compositing Supervisor · Mumbai, Mahārāshtra, India
Creature FX TD
at ACCESS: VFX
Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.
Creature FX artists will be expected to carry out the following responsibilities:
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Create simulation rigs for characters and creatures using Maya nCloth, nHair, and additional 3rd party and proprietary tools.
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Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.
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Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom.
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Be involved in the development of departmental tools and techniques.
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Meet schedules and deadlines whilst maintaining the highest standards.
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Present work for review to leads, supervisors, clients etc and follow through with notes and feedback as required.
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Have ongoing communication with production and leads regarding schedules and deadlines.
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Continue to become familiar with new tools, software, data and other related technology.
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Work efficiently as part of a team, or independently, to complete assigned shots.
Desirable Skills:
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Relevant working experience in high end VFX projects in a global studio
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Programming or scripting experience.
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Modelling and rigging skills and experience.
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A good understanding of Maya constraints and deformers.
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Experience of working under a Unix/Linux systems environment.
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Possesses a good eye, able to look at reference material and understand how to apply that within a simulation environment.
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Good understanding of anatomy, human and animal.